EyePuzzles | JPEG Puzzle

initial analysis

At first glance, EyePuzzles JPEG Puzzle is a program with a lot of advanced funtionality but not a very user-friendly interface. This is a common problem in several applications and it's unforunate especially when the lack of a thoughtful interface prevents users from using the application to its fullest extent.



» What Does It Do?
  • Load one or multiple images
  • Catalog all images from a selected folder (See Figure 1.1)
  • Alter image(s) with various effects
  • Create collages by overlaying images and blending them together
  • Draw shapes and lines on the images
  • Break final image into smaller pieces and randomize to create a puzzle (See Figure 1.2)

» What Are The "Cool" Features?
  • Ability to view all images in a folder
  • Ability to add visual effects and make collages
  • Ability to create a puzzle game from an image



» What's Wrong With It Now?

space

We have no definition of space. That is, we need a grouping of similar functionality so the user has a better understanding of what he/she can do. Currently, all the functionality is split among too many menu bar options. There is only one application window and it's as basic as can be. At first, it's not immediately obvious to the user what the program's capabilities are. Revealing its true potential requires too much investigation.

The lack of space also means that all of the program features are not visible. Therefore, it's not clear what you can and cannot do with the program. Also, clicking some of the menu options doesn't do anything and requires the user to perform another task after in order to see the effect. The steps aren't clear.

direction

Another issue is that we have no starting point. It's exceedingly important that the user has some direction when the application is first opened (See Figure 1.3). We have learned through the years that a general starting point is to go to File -> New or File -> Open but that feature doesn't exist here. So, it's not apparent what the application's purpose is.

Without a start screen, instructions, overview or standard menu bar options, the user is left to click around and try to figure out what the program does. And even then it may not be obvious because there are a series of buttons that need to be clicked in succession in order to accomplish even the simplest of tasks.

modes

It's not immediately clear that the program has two modes: editing and game. Therefore, it's easy for the user to be confused about which mode he/she is currently in, since there is no indicator!

The Redesign Steps


Figure 1.1 : The Catalog Feature


Figure 1.2 : Puzzle View


Figure 1.3 : The Intro Screen