3D modeling
Here's a collection of 3D models I've made during my time at the University of Pennsylvania using Alias Maya 6.0-7.0. I originally intended to use my modeling skills for the purposes of architecture, before becoming passionate about interaction design.
3D Heightfield Modeler
Completely coded in C++, OpenGL and FLTK, these programs allow the user to create 2D or 3D shapes, transform them, extrude faces, draw polygons, load files, save files, rotate and zoom with the camera. A mini-version of Maya.
The HeightField application allows the creation of a 2D grid-like mesh, where each point's Z coordinate can be altered either manually or through a function. Using fractals (and the right colors), mountain-like heightfields can be generated.
3D breakout game
Created in Macromedia Director, coded with Lingo and modeled in Maya, this 3D game uses Havok physics to make the stacked bricks topple upon the bottom one's collision with the ball. Program also includes various powerups and camera angles.
"Glitch" 3D Animated Short
Used Maya and Adobe AfterEffects to create a short 3D animation.
Personal Objective: Without facial expressions and only simple body motions, convey a series of emotions and a coherent storyline.
Description: A slice of life from robots who live in a world where everything just seems to work...until something goes wrong.
Just Noticeable Difference : Psyc Experiment
A visual experiment created in Flash/Actionscript to display users two line segments of varying length. The program asks the user to determine which line is longer or if they are the same. The experiment was conducted among several students and the results illustrated Weber's Law of JND.
Download the Documentation and Sample Code (PDF)
Book Cover Graphic Design
From my Spring 2008 Graphic Design course, my goal was to create a book cover for a chosen book (I picked 1984) with a visual metaphor. It was during this project that I learned that what makes good design is the visual appeal AND successful communication of the concept.
In the resulting design, the concept is the rigid structure of society imposed upon the unique lettering (each letter happens to be from a different revolutionary period - from the French in the 1400s up til present). Letters are forced to fit within the same size square so they appear equal and identical - but clearly, this structured society doesn't quite work...
Visual Type
In this project from my Spring 2008 Graphic Design course, the goal was to turn a short story we had written about ourselves (in first-person) into something a bit more interesting visually. I wrote about trying to fit in by buying the trendy clothing. By delving into the meaning of the story, its implications and the emotions surrounding it, I created visual typography that enhances the overall concept and emotion of the story.
Poster Series
The final project for my Spring '08 Graphic Design course, the goal was to create a series of posters for an invented lecture series "Design in Everyday Life." While each poster's topic was different, the three should have some common elements to link them all together as the same series.